/*
Copyright 2010  Murali Devi (profdevi@gmail.com)

This file is part of ComineGL Project.

ComineGL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

ComineGL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with ComineGL.  If not, see <http://www.gnu.org/licenses/>.

This code uses the irrlicht and irrklang libraries.  Please read
the libraries copyrights at 

	irrlicht library:  http://irrlicht.sourceforge.net
	irrklang library:  http://www.ambiera.com/irrklang

*/



//v0.15 copyright Comine.com 20120217S0519
#ifndef ComineGLAnimator_h
#define ComineGLAnimator_h

/////////////////////////////////////////
#include "ComineGLDefines.h"

/////////////////////////////////////////////////////
MDLLFUN bool CGLAnimatorClearAll(int nodeid);
MDLLFUN bool CGLAnimatorRotation(int nodeid,float rx,float ry,float rz);
MDLLFUN bool CGLAnimatorVelocity(int nodeid,float vx,float vy,float vz);
MDLLFUN bool CGLAnimatorMoveTo(int nodeid,float x,float y,float z,unsigned int timems);
MDLLFUN bool CGLAnimatorRotateTo(int nodeid,float rx,float ry,float rz,unsigned int timems);
MDLLFUN bool CGLAnimatorCollisionResponse(int nodeid,int trisetid,float radius,float gravity=0.0);

#endif // ComineGLAnimator_h

